Louis beams with pride when he's asked to modify an invention for training. He doesn't stay proud for long. |
Super Dimension Cavalry Southern Cross: Hunter Killer.
Original Air Date - Super Dimension Cavalry Southern Cross: Aug. 5, 1984. Writer: Tomoko Kawasaki. Director: Mikio Suzuki.
Robotech: The Hunters.
Original Air Date - Robotech: May 15, 1985.
Story Editor: Steve Kramer. Supervising Director: Robert V. Barron.
PLOT - SOUTHERN CROSS
To reach Aluce Base, Gen. Emerson's forces must pass near the region of space occupies by the Zor. Emerson hopes to traverse this area without the Zor noticing, and he appears to get his wish - only to find the aliens preparing a trap near their lunar destination.
Meanwhile, Louis has invented a device that vastly improves his performance on a flight simulator game. This attracts the notice of two senior officers, who recruit him to modify his device for use in training simulations. But after completing his work, Louis learns that his invention will be used for more than just training...
PLOT - ROBOTECH:
To reach Moonbase Luna, Gen. Emerson's forces must pass near the edge of a nebula that is uncomfortably close to the Robotech Masters. Emerson hopes to traverse this area without the enemy noticing, and he appears to get his wish - only to find the aliens preparing a trap near their lunar destination.
Meanwhile, Louis has invented a device that vastly improves his performance on a flight simulator game. This attracts the notice of two senior officers, who recruit him to modify his device for use in training simulations. But after completing his work, Louis learns that his invention will be used for more than just training...
Emerson hopes to avoid battle by sneaking past the Zor. |
CHARACTERS:
Gen. Emerson shows both prudence and strength as a commander. When the Zor appear not to notice the humans as they pass near their ships, a subordinate urges a surprise attack. Emerson rebuffs this, reminding the younger man that their mission is to reinforce the base. Unspoken but clear is that getting killed in space will make that mission a failure. However, when battle becomes unavoidable, Emerson doesn't hesitate to engage the enemy and is quick to come up with a solution to their dilemma.
At least, all of that is true in Southern Cross. Most of it is still true in Robotech. However, the Robotech episode tacks in some dialogue with a subordinate urging Emerson to action when the Robotech Masters attack, which makes the general look a lot less decisive.
The episode's other strand shines a spotlight on Louis. We already know that he likes to tinker. Here, he explains to Jeanne why he's so interested in machines, talking about how machines are able to offset man's inherent limitations. He dreams of inventing something that will enable humanity to reach its full potential, and Jeanne is impressed at his romantic ideals. It's a key scene, because it shows all the reasons why he's so appalled when he discovers the true purpose for which his invention is being deployed.
Advantage: Southern Cross.
NARRATION:
Southern Cross's opening narration is the usual recap, focusing on Gen. Emerson's mission to expand the human forces at Aluce Base and the Zor's plans to stop him. Robotech's narration shifts focus entirely, placing the emphasis on setting up the Invid Invasion for the third arc. It's an understandable change, but it does mean that relatively little groundwork is laid for those who might have missed the previous episode.
Advantage: Southern Cross.
Jeanne tests Louis's invention. |
CUTS AND ALTERATION:
The Nebula: To reach Aluce Base, Gen. Emerson's forces pass through a zone controlled by the Zor. Robotech slightly alters this by having them pass through the edge of a nebula to reach Moonbase Luna.
Added Technobabble: When Louis describes the way the game works in Southern Cross, what he says is technical but still basically straightforward. Robotech decides to go the full Star Trek, with Louis descending into a soup of Technobabble that I suspect is mostly gibberish.
The Odds of Breaking Through the Enemy: When the Zor spring their trap in Southern Cross, Gen. Emerson first tries to just break through without engaging. He asks what the odds are, and is told there's a 51% chance of success. Robotech's writers must have decided that wasn't dramatic enough, as the American show changes this to a 20% chance. This actually hurts Emerson's characterization. In Southern Cross, he has a basically even chance of getting his forces out of danger by just flying through, making it a sensible order to give. In Robotech, his odds are slim, making his order seem desperate.
Sean Has Suspicions: Both episodes come back from commercial to a scene in which Charles/Sean talks about Louis's game. Robotech changes the conversation slightly. Unlike Charles, Sean voices suspicions that Major Cromwell's plans for the device may go beyond a mere training simulation. I actually like this change. Combined with a slight change of emphasis when Cromwell first asked to use the device, it more strongly foreshadows the ending. It also fits with Sean's background, given that he was the 15th squadron's original commander before he was busted back to private; even in peacetime, he would have had some experience dealing with interdepartmental politics, and he'd know to be wary of others' motives.
Lt. Brown's Reasons for Joining the Mission: Lt. Brown announces that he'll be joining the 15th Squadron for the next phase of the Supreme Commander's plan. In Southern Cross, he wants to support Gen. Emerson. Robotech alters the dialogue so that he wants to prove his bravery to the general - which makes it sound less like personal loyalty and more as if he's angling for a promotion. I prefer the Southern Cross version.
Bad Dialogue Ruins a Major Reveal: Robotech continues its ongoing struggle with dialogue that sounds either juvenile or clunky or both. This is particularly noticeable in the dramatic reveal of how Louis's invention is being applied. The Southern Cross scene is quite strong, with effective moments for Jeanne, Louis, Bowie, Seifriet, and Andrzej. In Robotech, almost every line lands with a thud, ruining the episode's major scene.
Advantage: Southern Cross.
INCIDENTAL MUSIC:
This is an action-heavy episode, and Southern Cross's "battle music" isn't particularly impressive. That makes it little surprise that Robotech wins this category. Most noticeably, Robotech uses one of its tracks to very strong effect when Louis's game is demonstrated just before a cut back to the battle, musically connecting the two scenes more smoothly than the same transition in the original verison.
Advantage: Robotech.
Caught in a Zor trap, Gen. Emerson tries a desperate tactic. |
OVERALL ADVANTAGE - SOUTHERN CROSS:
Robotech suffers from some of the clunkiest dialogue the show has delivered in a while, which really harms the episode's most emotional moment. Emerson's character is also made to look weaker, thanks to dialogue from his subordinates making it appear that he's hesitant instead of decisive.
OTHER MUSINGS:
The Southern Cross episode is quite good. The "A" and "B" plots have no immediate impact on each other, but both strands are well-presented and enjoyable. The episode also moves along at a pace that's fast without feeling rushed. The Southern Cross writers know to slow down for a good character scene between Jeanne and Louis, while also finding time to show Bowie worrying about his father (or godfather, in Robotech) while at the same time pretending not to worry.
The Robotech version remains watchable. The fast pace is built into this one, and the Robotech music benefits the action scenes. But the dialogue problems make Robotech noticeably worse in this instance, resulting in one of the weakest episodes of the Americanized show in a while.
Overall Rating - Southern Cross: 7/10.
Overall Rating - Robotech: 5/10.
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