Wednesday, November 5, 2025

Robotech: The Movie.

Mark Landry and the MODAT-5.
Mechanic Mark Landry acquires the top-secret MODAT-5.

Also Released as: Robotech - The Untold Story.

Original Release Date: July 25, 1986.
Running Time: 85 minutes. Home Video Version: 29 minutes. Screenplay by: Ardwright Chamberlain. Story by: Carl Macek. Directed by: Noboru Ishiguro, Carl Macek. Produced by: Ahmed Agrama, Toru Miura.


THE PLOT:

The Robotech Masters have a plan. When the SDF-1 crash landed on Earth, human scientists transferred its data to a "mother computer." The Masters want that computer and its data, but they don't want to risk a frontal assault like Zentraedi Lord Dolza's failure. Instead, they try subterfuge, taking human prisoners for purposes of infiltration.

They find the perfect subject: Col. B. D. Andrews, a highly respected member of the military. They capture him as he attempts to fight off their attack - then kill the original and send a clone of Andrews back with orders to gain access to the computer and transmit its information to them.

Todd, one of Andrews's soldiers, notices the change in the colonel's behavior. He steals the MODAT-5, a mobile database terminal in the form of a motorcycle, and shows it to his friend, Mark Landry, a mechanic and an expert driver. He's midway through telling Mark about his suspicions when three security men show up. Mark gets away on the MODAT, but Todd is unable to escape.

Now it's up to Mark to discover exactly what Andrews has planned. Fortunately, he has help from EVE, the sentient computer whose data is coveted by Andrews and the Robotech Masters. Time is running out, though. Andrews has already begun transmitting his data to a disused satellite, perfect for interception by the enemy. Once the Masters have all the data, they intend to succeed where the Zentraedi failed - by annihilating all life on Earth!

An angry Mark prepares for battle.
Mark is ready for action - with a lot less
soul-searching than Megazone 23's Shogo.

CHARACTERS:

Despite using much of Megazone 23's footage, Robotech: The Movie is an entirely different film. This extends to the characters. Megazone's protagonist, Shogo, spends almost the entire second half processing the secret he discovers. Mark Landry, the Robotech hero, is far less shaken by his encounter with the fake Col. Andrews, being quippy and jokey in several of the following scenes.

Though B. D. serves as the villain in both films, Megazone's B. D. likely believes that everything he's doing is necessary. He even tries to recruit Shogo, clearly impressed at the young man's natural skill with the prototype motorcycle. Robotech's Andrews is a clone - in spy movie terms, a high-placed agent feeding information to the enemy. He's dismissive toward Mark when they meet, actively attempting to fill the young man with enough doubt to avoid further interference.

Becky takes a call from Mark.
"Too many girls... This is not a Cannon movie."

BACKGROUND:

Robotech: The Movie had the misfortune to be a Cannon Film. Menahem Golan and Yoram Globus, Cannon's owners from 1979 - 1989, were infamous for last-minute budget cuts and post-production tampering. Now, I grew up in the '80s, and I'll admit to having a grudging fondness for some of their schlocky output. But actual good movies released by Cannon were as rare as flecks of gold in the sand.

Carl Macek's intent was to do with Megazone 23 what he had done with Macross, Southern Cross, and Mospeada: deliver a passably faithful, if Americanized, version, making changes to fit it to Robotech's continuity. When he screened it for Cannon execs, he was told that there were "too many girls and not enough robots and guns," with Menahem Golan declaring that this was "not a Cannon movie."

Macek responded by throwing in almost thirty minutes of Southern Cross footage and reframing the main plot as a conspiracy set in motion by the Robotech Masters. Deep cuts were made to make room, jettisoning most of the character-focused material, and scenes were shifted around to relate what was left to the Southern Cross scenes.

Macek hated the end result, but it please Golan; per Macek, the Cannon co-owner looked at the newly mangled motion picture and declared: "That's a Cannon movie." Which then proceeded to barely get released in a couple of theaters in Texas and (somewhat strangely) in Yellow Springs, Ohio.

The bizarre thing? Megazone 23 has plenty of action. But I suppose Cannon just couldn't help being Cannon...

Mark battles Col. Landry in the newly-animated ending.
A newly-animated ending sees Mark battling, with
plenty of guns and robots. "Now, that's a Cannon movie!"

CUTS AND ALTERATIONS:

Because of the production nightmare, Robotech: The Movie is radically different from Megazone 23. You can actually watch Robotech and remain unspoiled for Megazone's major reveal and many of its plot points.

This makes attempting to itemize individual differences into a fool's errand - such a list would be longer than the review itself. So instead of doing that, I'm going to group the general categories of changes.

Scene Restructuring: Scenes are shifted around, partially to tie the main story together with the Southern Cross footage, and partially to change the emphasis. Megazone 23 opens with Shogo meeting Yui, establishing their relationship as of equal importance to the science fiction/conspiracy plot. Robotech opens with an extended action prologue that sets up the conspiracy plot. Even when Mark is finally introduced, it's not meeting Becky - It's receiving the motorcycle and fleeing from the armed gunmen.

Col. Andrews Is More Prominent than B. D.: B. D., the primary antagonist of Megazone, only becomes prominent in the story at the midpoint, after Shogo meets him. Robotech makes Col. Andrews important right away. Scenes of him plotting, which occur relatively late in Megazone, are moved up to the first third. The magic of voice over also makes him a major player in the Southern Cross prologue. All of this makes his part seem much bigger - in fact, for the first half hour, he's a larger presence than the movie's actual hero!

Relationship Story Is Cut Back - A Lot: Mark's relationship with Becky is only introduced after the conspiracy story is set in motion. She is already his girlfriend, which allows for the removal of all those pesky scenes in which the two leads get to know each other. Almost all of the relationship scenes are pushed together into a single ten-minute block, and most of these are rewritten so that the dialogue is less about them as characters than about the plot. This makes Becky, the female lead, into a peripheral character to such an extent that viewers unfamiliar with the original might wonder why she's even present.

The Big Reveal: Megazone 23's most memorable scene is the mid-film reveal, which Shogo stumbles across by chance while scouting locations with Tomomi for her movie. In Robotech, Mark is led to this secret when he's contacted by Eve. Kelly (Robotech's version of Tomomi) is not present. Oh, and since a major plot turn would apparently not be suitably exciting on its own, Robotech moves a bunch of the action from Megazone's climax into this set piece so that stuff can blow up real good.

The Slimy Producer Tries to Rape Becky: It made emotional sense for Shogo's character when he blamed Yui for her encounter with the producer, as she fully intended to sleep with the man for a role. Robotech alters the scene so that Becky is blameless: Slimy Producer Guy breaks into her room and assaults her, with her fighting him until Mark comes to the rescue. The problem? Mark still somehow blames her, which mainly leaves him looking like a Grade A ass!

The Ending: Megazone animation studio The Idol Company was commissioned to create a new, closed ending (the footage of which subsequently appeared in some Megazone releases). Mark battles Col. Andrews while rescuing characters from an airfield ambush. This is all extremely cheesy, particularly the final shots, and it doesn't make much sense... but it's also kind of fun to watch, as long as you remember to completely turn your brain off.

Gen. Emerson and Supreme Commander Anatole Leonard.
Rolf Emerson and Anatole Leonard struggle with an alien attack.
The viewers struggle with them being in the wrong movie.

TWO SOURCES THAT DON'T FIT TOGETHER:

The single biggest problem with Robotech: The Movie is the Southern Cross footage. The script makes a decent stab at tying the scenes from the two sources together. However, this very effort makes the Megazone scenes of secondary importance to the story. Because the Megazone scenes are rewritten to be purely reactive to the Southern Cross ones, it's the thread with Mark and Becky that ends up feeling like a subplot. 

It's purely in the Southern Cross scenes that the movie: establishes its plot; motivates the Earth government to grant the fake Col. Andrews access to the computer; sets the stakes, with the Masters declaring their intent to destroy the Earth; and even sees the larger threat of the Masters repelled. By the time Mark has his final confrontation with Andrews, the colonel has already been exposed as an enemy agent and the Masters have already been defeated.

Then there are the visual transitions from one source to the other. Discussions of this movie regularly touch on the quality of the film stock, with Megazone 23 utilizing 35mm while Southern Cross was on more budget-friendly 16mm. More jarring to me, however, was the switch between completely different art styles. Megazone's characters have more individuality in their proportions and a wider and subtler range of expressions, and the Megazone scenes are more colorful and dynamic than those from Southern Cross. If you were to downscale Megazone's footage to match Southern Cross's, the stark difference in the basic look of the two titles would still make it impossible to seamlessly cut them together.

I can think of no more damning indictment of the impact of the Southern Cross footage on this film than its own official home video version. By the time the complete Robotech DVD set was released, Harmony Gold had lost the rights to Megazone, so they created a 29-minute edit using only the Southern Cross footage… and it’s arguably less incoherent than the full length movie is! (credit to Gubaba on Bluesky for pointing out that this edit was done by the studio, and not by Macek himself)

The Robotech Masters plot the destruction of the planet Earth.
The Robotech Masters plot the destruction of the planet Earth.

OTHER MUSINGS:

Robotech: The Movie is a mess.

Sequences don't lead into each other. Instead, each bit is an entity in itself. When Mark investigates a TV station, for instance, the scene kicks off with an internal monologue so that he can tell us why he's doing this. He meets Col. Andrews because EVE leads him there, with very little leading up to that. Even the new ending starts with Mark being led to the site of the final battle. You can split each bit into its own 10-minute short film (give or take), and each individual sequence would make just as much sense as within the larger movie.

The reshuffling of scenes creates continuity errors. A scene of Becky dancing has her footage re-looped, presumably to fit the music, with the same three shots shown multiple times, which I started to find quite funny after a few seconds. Kelly reviews footage for her movie, having recorded the MODAT transforming into a robot form... a couple of scenes before Mark discovers that the bike has that ability!

Finally, this movie doesn't even fit within the larger Robotech continuity. It is set between The Macross Saga and The Masters, with supporting roles for Supreme Commander Anatole Leonard (still an idiot) and Rolf Emerson. The humans directly battle The Masters at multiple points, and by the film's end are relatively easily defeating them in battle.

Now recall The Masters arc. For the first quarter of that arc: the humans have no idea who these aliens are; the battles are almost laughably one-sided, with the humans barely able to land a shot on the enemy; and they know so little about The Masters that they have to send Dana Sterling's squad into a downed ship to gather intel.

In short, the events of the movie have little internal consistency - and even less consistency with the actual series.

Like I said: a mess.

Mark basks in the aftermath of his victory.

OVERALL:

The one backhanded compliment I can pay to Robotech: The Movie is that I found it passably diverting. It has so little to do with Megazone 23 that I quickly stopped even thinking about the source film, let alone being annoyed at its mangling. This enabled me to enjoy the pretty pictures and action scenes on their own merits.

Much of the voice acting is decent, particularly in the Megazone scenes; the Robotech score is reasonably well fitted to the action; and it all goes by painlessly. Turn your brain off - I mean, all the way off - and there are worse ways to burn off 85 minutes.

So in the end, I'd agree with Menaheim Golan. To its core, it can absolutely be said of Roboech: The Movie:

"Now, that's a Cannon movie."


Overall Rating - Robotech: 3/10.

Alternate Version: Megazone 23

Previous Movie: Codename - Robotech
Next Movie: Robotech II - The Sentinels (not yet reviewed)

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Wednesday, October 29, 2025

Megazone 23.

Shogo and Tomomi make a shocking discovery.
Shogo and his friend Tomomi discover a shocking secret.

Also Released As: Megazone 23, Part 1. Basis for: Robotech: The Movie.

Original Release Date: March 9, 1985. Running Time: 81 minutes. Written by: Hiroyuki Hoshiyama. Directed by: Noboru Ishiguro. Produced by: Toru Miura.


THE PLOT:

Shogo Yahagi is a directionless young man. He works at McDonald's and spends his time zipping around Tokyo on his motorcycle. One day, he meets aspiring actress Yui Takanaka, and they strike up a relationship - much to the amusement of Yui's roommates, would-be filmmaker Tomomi and singer Mai.

Then Shogo's friend, Shinji, shows him the experimental motorcycle he is scheduled to test drive. The bike is a government prototype, and it's like nothing Shogo has seen before. But he's barely taken a glance at it before a trio of mysterious men appear, determined to take it back. Shogo gets away with the machine, but Shinji is killed.

Shogo soon discovers the motorcycle's capabilities. It has systems that can listen in on conversations through walls, as well as weapons systems and even the ability to transform into an armored robot form (of course). He resolves to find his friend's killers and avenge him.

That trail leads to a shocking discovery, one that upends everything he thought he knew...


FOREWORD - SEPARATE REVIEWS:

In addition to being a noteworthy anime title on its own merits, Megazone 23 formed the basis for 1986's Robotech: The Movie. My initial intent was to follow the same pattern of my episodic reviews: a single write-up, looking at the changes made between versions and their impact on the end product.

Then I actually watched both films and realized that this simply would not work.

Robotech's television episodes tended to be substantially the same stories as those seen in their parent series. They were Americanized, and often sanitized and simplified, but even the most changed episodes remained recognizable. Megazone 23 and Robotech: The Movie, however, are entirely different films that just happen to share a lot of the same footage.

As a result, I'm separating these into two individual reviews, with the Robotech one to follow next week. This will make it easier for me to organize my thoughts, and it should make both reviews more focused and readable.

Shogo with his love interest, Yui.
Shogo with his love interest, Yui.

CHARACTERS:

Shogo is directionless in the way of many young men, though he seems happy enough in his life. He works at McDonald's. He spends his free time running around on his motorcycle, going out with his friends and picking up girls, and... that's really about it. He's hardly the right person to take on some multilayered conspiracy, and he seems to recognize this.

Yui and her roommates are more focused on their careers. Yui is introduced rushing to an audition and fretting about being late. This takes on a toxic quality midway through, when she comes very close to sleeping with a producer in exchange for a leading role. Tomomi is the most driven and the most independent of them, making a movie entirely on spec and filtering out anything that might interfere with her work. The final roommate, Mei, gets the least to do, and she might as well be wearing a tag that reads, "Don't Open Until Part 2."

One element that I liked quite a bit: Shogo's discovery genuinely impacts him, and he spends most of the rest of the movie grappling with what it means and what (if anything) he should do. This can be frustrating, as Shogo fails to act while events reach, then pass, a crisis point. When he finally does something, his actions are impulsive and foolish. In short, he behaves like a young man of his age and station, rather than like an action hero.

Roommates Tomomi, Mei, and Yui.
Yui and her roommates, Tomomi and Mei.

BACKGROUND:

Megazone 23 was released as an Original Video Animation (OVA), but that wasn't the intent. It was initially pitched as a television series, Omega City 23, but it failed to find backing. In the end, director Noboru Ishiguro and his studio, Artland, in collaboration with Artmic Co., released it as an OVA... and were probably as surprised as anyone when it ended up becoming an enormous success, sometimes credited with starting an "OVA Boom."

The story would be concluded in another OVA the following year: Megazone 23, Part 2, which was also a hit. I will not be covering Part 2 in this review series. I think it's an adequate finale, but I don't think it matches the quality of the first film; and unlike Part 1, it has no connection to Robotech. Part 3, released in 1989, is an entirely new story that's set centuries later. I haven't seen it, and reviews were noticeably more mixed for it than for the original films.

Three gunmen sent to recover the motorcycle.
Three gunmen sent to recover the motorcycle. Suits,
sunglasses, and even a cigarette - so you know they're evil.

THOUGHTS:

I already knew Megazone 23's big twist before watching. It's pretty hard to avoid, as even the mention of other films inspired by this one will give the game away. If you somehow don't know the twist, please watch the film before reading any discussions of it. The reveal is extremely well executed, and I suspect would have terrific impact for anyone watching unspoiled.

The twist is far from the only reason to watch. This is a genuinely well-constructed story. The script spends a lot of time focusing on Shogo, Yui, and their friends, giving a good sense of their daily lives. The first half is mostly light in tone: plenty of humor, a visual style that emphasizes energy and vivid colors. Shogo is pursued by the men who killed his friend... but he doesn't seem all that concerned about these chases, mainly celebrating when he discovers that his motorcycle can transform into a robot.

The lightness of the first half makes the later tonal shift all the more effective. Shogo spends most of the back half of the story processing his discovery. The pace becomes slower, matching his grim mood. The story is now carried not by the likable young people, but rather by the villains, who proceed all but unchallenged until the very end. A particularly effective moment shows how society is changing via a music video. Pop star Eve sings a militaristic song on public monitors, the visuals behind her pure war propaganda.

The moment recalls one of the major themes of Super Dimension Fortress Macross, about the power of popular culture. There, it was a positive, Lynn Minmay's songs creating a bridge between societies to make peace a possibility. Here, that same power is used to entice Tokyo youth into enlisting for military service without understanding what they're enlisting for. It's worth noting that director Noboru Ishiguro, whose studio was the major force behind Megazone 23, was also heavily involved in the production of Macross.

B. D. shares information with Shogo.
B. D., the villain, shares information with Shogo.

OVERALL:

I have one real nitpick: The story peters out a bit near the end. The final scenes seem to be principally concerned with setting the stage for Part 2, and it leaves this film ending on a weak note.

Outside of that, this is not only an influential anime title - it's a legitimately good science fiction movie. I won't say more, because I don't want to reveal any of the film's secrets. Suffice it to say that this remains well worth watching.


Overall Rating: 8/10.

Alternate Version: Robotech - The Movie

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Wednesday, September 10, 2025

Codename: Robotech.

Codename: Robotech title.
Zentraedi warships close in on the SDF-1 as the film opens.

Original Air Date: Mar. 1, 1985. Running Time: 74 minutes. Written by: Carl Macek. Directed by: Robert V. Barron.


THE PLOT:

As the converted alien battle fortress SDF-1 rests in the ocean, having returned to Earth after two years away, Capt. Gloval prepares a report on the events that led to this moment. He recounts how the alien ship crash landed on Earth. The discovery of the existence of aliens possessing vastly superior technology led to a focused worldwide effort to reconstruct the battle fortress for human use.

The Zentraedi reached Earth just as the SDF-1 finally became operational. Thanks to the Veritech fighters created from the alien "Robotech," the humans were able to hold the aliens off long enough for the battle fortress to take off. However, a desperate space fold resulted in not only the ship, but also the entirety of Macross City, being transported into deep space.

Gloval recounts how the ship began its return voyage. It would be a long journey - with the Zentraedi chasing them every step of the way!

Rick, Ben, and Lisa are taken prisoner.
Rick, Ben, and Lisa are taken prisoner by the Zentraedi!

CHARACTERS:

Codename: Robotech is a heavily abridged version of the first thirteen episodes of the series. As such, the characters are reduced to their most obvious traits. Capt. Gloval and Lt. Commander Lisa Hayes come across most strongly, not least because Gloval is the one preparing the report and a number of scenes are ones showing them on duty on the bridge of the SDF-1. Even with them, we see Lisa as a stern military commander, but we don't see her emotional side at all.

Rick, who is the hero of the series, almost comes across as a supporting character. Since most of the plot-establishing scenes in the early episodes were focused on either the bridge crew or the Zentraedi, many of his scenes are heavily condensed or removed entirely. He comes to the fore in the second half, and we get glimpses of his infatuation with Minmei and his early sniping with Lisa, but there's little indication of him being a character of any depth.

In short, the film fulfills its function of introducing the major characters, but they are only shown in the broadest of strokes.

A fistfight with the giant Breetai.
The heroes engage in a fistfight with
the giant Zentraedi commander, Breetai.

INCIDENTAL MUSIC:

Codename: Robotech makes a couple of misjudgments with regard to music, the biggest of these being the repetition of the same couple of tracks. I hope you like the main theme and the show's primary "battle score," because you are going to hear them a lot.

As I've noted in my episodic reviews, I don't think the Robotech theme works very well as incidental music. It's a superb '80s television theme, setting a tone that suits both this adaptation of Super Dimension Fortress Macross and the American audience that was Robotech's target. However, it's extremely bombastic, drawing attention to itself rather than supporting dramatic scenes. Magnify that issue exponentially here, where the theme is recycled seemingly once per Act, to a point that's somewhere between annoying and comical.


BACKGROUND:

Codename: Robotech was broadcast on March 1, 1985, the Friday before the first episode, Boobytrap, aired. The goal was to introduce the ongoing story and its complex mythology to an American after-school audience that would be made of kids not used to following complex ongoing narratives. The hope was to create a picture of the larger story to prepare them for watching it in single installments.

I think it's better viewed after the series. The first set of episodes are quite well-scripted overall and make a much better introduction to the narrative than this movie does. Still, on its own terms, Codename: Robotech is a decent abridgement of the "Macross Saga's" first Act.

Once it gets past a badly misjudged opening, at least...

Khyron disobeys orders while sneering. Consider that character fully introduced.
Khyron disobeys orders while sneering.
So at least the film captures all of his nuances...

A MISJUDGED OPENING:

The goal may have been to clarify the series, but the 10-minute, context-free opening action sequence seems ready-made to confuse the heck out of series newcomers. Who are these people? Why are they so confident that the attacking aliens won't destroy the ship? What's this "pinpoint barrier" that they keep screaming about? Since nothing has been introduced, none of this means anything - It's just activity.

Not helping is some truly awful editing continuity. The sequence was pieced together from bits of multiple action scenes, and it shows. The SDF-1 transforms into robot mode to fight the Zentraedi. Then it's a ship again for a couple shots. Then it's a robot. Then it's a ship again. Macross offered plenty of action scenes with the ship in both modes, so it should have been possible to put this together with more consistency.

Once that sequence is done and the SDF-1 lands on Earth, things settle down, and then the film actually becomes enjoyable.

Rick fights a battle as the Miss Macross contest airs.
Rick battles the Zentraedi as the Miss Macross contest airs.

OTHER MUSINGS:

At its core, Codename: Robotech is basically a feature-length version of the clipshow, Gloval's Report, with the captain detailing the ship's long journey for his superiors. I wasn't a fan of that episode. Within the context of the ongoing series, I was basically watching a rerun of episodes I had just viewed, with the minimal new material adding almost nothing.

As a standalone film, the frame works much better. Thanks to having a couple of years' separation from my viewing of Macross, the action has sufficiently faded in my mind that I can enjoy re-watching the story in this form. Also, the feature-length running time provides breathing room for the flashback narrative. A number of small character interactions that Gloval's Report lacked time to include have been put back into Codename: Robotech, giving viewers a chance to form some level of attachment to the main characters.

Wisely, the editors have focused on just a few incidents from the first 13 episodes. Included are: the opening three-parter; the modular transformation and Lisa's Daedalus Attack, which are edited to be part of a single fight rather than two separate ones; the Miss Macross contest and Rick Hunter's encounter with the three Zentraedi spies; and the three-parter in which Rick, Lisa, and Ben are captured, with Max going to their rescue.

The biggest chunk of running time goes to the initial episodes. The heroes' capture and escape forms the movie's climax, and thus also gets a fair amount of screentime. Other incidents are represented by a couple of scenes each, and between Gloval's narration and (mostly) good editing choices, each bit that's included develops the characters or introduces a piece of information about the overall conflict. Given the restrictions of the running time, it's reasonably well done.

Inevitably, there are a few seams. There are minor continuity issues, such as Gloval reassuring Lisa that the ship's engines will work because they were build on Earth - a reassurance that feels odd, since a previous scene in which the SDF-1's original alien-built engines pulled free of the ship was removed. Khyron and Azonia receive a fair amount of focus in the in media res opener; Khyron is then barely featured in the rest of the movie, and Azonia is never seen again. Most glaringly, the scene in which Rick, Lisa, and Ben are brought before Lord Dolza has been cut for time, with Gloval narrating what happened and the regulars commenting on it.

Most of this could have been reduced or eliminated had the film simply opened with the ship on Earth and Gloval preparing his report. That would have allowed another ten minutes to include at least some of these scenes, notably the one with Dolza.

Capt. Gloval takes in the sunrise.
Capt. Gloval takes in the sunrise for the first time in two years.

OVERALL:

It's a shame about that misjudged opening, because Codename: Robotech is otherwise a decent presentation of Robotech's first 13 episodes. There's enough retained to introduce, or at least tease, many of the series' major themes and character dynamics, from the way Earth's popular culture confuses the Zentraedi to the character interactions among Rick, Lisa, and Minmei.

It's limited by being an abridgement - but it's pretty good for what it is, and it's much better than I expected it to be.


Overall Rating: 6/10.

Next Movie: Robotech - The Movie

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Wednesday, July 2, 2025

Some Thoughts on Robotech: The New Generation.

Credits shot of the series regulars.
The series' regulars, as seen in the titles of Genesis Climber
Mospeada
 (Robotech flips this image for reasons unknown).

The third Robotech arc, "The New Generation," tends to land in the middle of fan rankings: better than "The Masters," not as good as "The Macross Saga." Personally, I think... that's actually about right. It takes just shy of a third of the series for it to find itself. Once it does, however, it improves immediately and keeps on improving until the end.

Closely adapted from source series, Genesis Climber Mospeada, this was the series that was least changed for Robotech. Because of this, I'm going to refer to Mospeada and its character names as the default, save for when I am specifically mentioning the Robotech version.


A WEAK FIRST ACT:

Mospeada doesn't get off to the best start. The first three episodes do their job of establishing the premise and introducing the core ensemble. Once that's done, the series delivers a steady diet of standalones that could mostly be shown in any order.

The goal of this phase of the series is clearly to build up the characters. Stig meets his childhood hero; Jim goes in search of the father of a dead war buddy; Houquet returns to her childhood home. All three of the aforementioned episodes - and two of the three series-establishing ones - boast the '80s stock plot that I've dubbed "The Evil Town Episode," with the regulars visiting isolated towns that are either under the control of a malicious figure or that hide dark secrets.

It's a stock plot for a reason. It's a reliable way to build tension, and some of these episodes are good ones. The problem is the repetition. Even The A-Team and Knight Rider didn't repeat this setup five times in nine episodes! By the time it was Jim's turn to be shunned in an insular little town, I started wondering if the group shouldn't just forget about the Inbit and declare war on their true enemy: small towns.

Around the series' one-third mark, I started to wonder why this repetitive series was considered to be better than Southern Cross. For all of its faults, the adventures of Jeanne and her squad at least had energy, a quality that seemed sorely lacking here.

Then, in Episode 10, the series found itself in a big way...

Aisha/Marlene joins the group just in time to be targeted by the Inbit.
The mysterious Aisha (Marlene in Robotech)
joins the group just in time for an Inbit attack.

ENTER MARLENE - AND SIGNIFICANT IMPROVEMENT:

Requiem of the Battlefield, the series' tenth episode, brings Mospeada to life. More prosaically titled Enter Marlene in Robotech, it is by any name the first "great" episode of this arc. It's expertly paced, and it manages to work in terms of story, characterization, and theme.

The episode sees Stig fall into a depression after he discovers the force of soldiers he meant to join has been wiped out. Jim and Yellow leave him to sulk and go to work cannibalizing the battlefield, upgrading the group's abilities with several new mechs, which helps to make the group's later victories more plausible. Most notably, Houquet and Ray discover Aisha in the nearby town wiped out by the Inbit. This amnesiac girl reminds Stig of his late fiancée, Marlene, who was killed by the Inbit... so Robotech, which has always tended to be more on the nose than its origin series, renames her as Marlene to make sure no viewer can miss the connection.

Aisha's introduction creates new dynamics among the group: Houquet and Yellow are protective of her, she becomes a friend to Mint, and the mutual attraction between her and Stig helps to humanize the previously stoic soldier. There's also a bit of added tension; we know right away that she's an Inbit in human form, but the group doesn't know this and neither does she.

Episode 11 goes right back to the "Evil Town" format, as the group seeks passage through a mountain range that is home to an Inbit fortress. Even here, though, there seems to be a sense of direction and energy that wasn't there before. Instead of the episode-specific conflict existing in isolation, it's actually followed up in Episode 12, in which the characters must find a way past the fortress to continue their journey. This begins creating the sense of the episodes building toward something, which thankfully continues from this point on.

It helps that this marks the point at which the series stops relying on small towns with secrets. There are still plenty of trope-filled plots, but Episode 11 stands as the series' final "Evil Town" episode (though Robotech arguably reformats Episode 21, Hired Gun, into one).

Aisha tends to an injured Stig.
The introduction of Aisha helps to humanize Stig.

CHARACTERS:

Mospeada initially has a problem with its lead. Stig is a mostly stoic protagonist, and he's particularly closed off in the early episodes. The writers seem to struggle with making such a person, who is inclined to neither chat nor joke, as the lead. As a result, early scripts show preference to the more outgoing Ray, with him taking either the lead or primary supporting role in most of the early episodes.

There are two episodes in which I specifically felt that Ray was favored at the expense of other characters. Ray takes the primary supporting role in the Jim-centric Fallen Hero's Ragtime, which revolves around the fate of a fellow soldier's father. I felt this role should have instead gone to Yellow; not only was he underused at that point in the series, as a former soldier, he might have had a more interesting reaction than Ray.

A handful of episodes later, Sandstorm Playback sees an unconscious Ray have an episode-long dream that is influenced by Aisha. Given that Aisha was already being paired with Stig at this point, I felt this should have been a Stig-centric installment. This might have strengthened the bond between Stig and Aisha, while the dream adventure might have pushed Stig to start confronting both his anger and his hostility toward civilians, both of which are shown in the episode's opening scene. But no - Ray's easier to write for, so the episode goes to Ray.

Thankfully, this tendency evens out in later episodes. Stig thaws as he bonds with Aisha, and I suspect the writers had fewer problems writing for this less reserved version of the character. At this point, he actually emerges as the lead, rather than just being identified as such. The full ensemble is generally better balanced after this. Jim gets good character moments in The Ballad of Breaking Up and Trap Reggae; Yellow, underused in the series' first half, receives increasing focus in his interactions with humanoid Inbit Sorji; and even comedy sidekick Mint gets a handful of decent moments.

Rainy Boy in Arpeggio of Murder.
Arpeggio of Murder: The only Mospeada episode
that was significantly rewritten for Robotech.

THE LEAST CHANGED ROBOTECH SERIES:

Here's where I'd usually talk about the ways in which Robotech changed the characters... except this time, the American show really didn't much change them.

"The Macross Saga" sanitized Roy and performed all-out character assassination on Minmei; "The Masters" eliminated the already weak character arc that Southern Cross had created for Jeanne, in which she went from treating the war like a game to realizing that there were real consequences worth taking seriously... by pretty much presenting Dana Sterling as taking the conflict seriously from the very start. Even more aggravating was the way "The Masters" reduced Jeanne's well-written second-in-command, Andrzej, into generic meathead Angelo.

"The New Generation" maintains the characters as originally presented. Robotech moderately tones down Mint's obsession with matrimony, and Scott has more of a tendency to make '80s action movie quips than Stig, but the characters are basically the same in the American series as in the Japanese original.

This applies on a story level, as well. Genesis Climber Mospeada is easily the least changed of the three series, with most of its alterations being a question of matching the general Robotech continuity. The only individual episode that was substantially rewritten was Hired Gun, likely because Mospeada's Arpeggio of Murder tried to make sympathetic a guest character who was murdering dozens of men for entirely selfish reasons. Hired Gun rewrites this as revenge - which, while not admirable, at least makes his victims culpable for their own fates. Outside of this one episode, the remaining chapters are close matches in content, if not always in quality.

Lt. Commander Jonathan in a pensive moment.
Lt. Commander Jonathan betrays his men...
but he feels really bad about it.

A LITTLE TOO MUCH SYMPATHY FOR THE DEVIL:

The case of Arpeggio of Murder/Hired Gun does draw attention to one of Mospeada's more bizarre tendencies. This is a series that, in three separate episodes, asks us to sympathize with characters who are guilty of terrible things: Jonathan's Elegy's Lt. Commander Jonathan, Lullaby of Distant Hope's Dogarbo; and Arpeggio of Murder's Rainy Boy.

Jonathan's Elegy is the least objectionable example, because Lt. Commander Jonathan actually has an argument for his actions. Giving the most dangerous soldiers to the Inbit allowed the rest of the population of the town to survive - and any doubt that his deal protected the town is dispelled by the fate for the town that the episode's closing shots heavily imply. Even so, Jonathan remains a man who sold out soldiers who trusted him, and yet the regulars end up memorializing him with a respect that's denied to any of his victims.

Arpeggio of Murder is worse - so much so that it became the one episode that Robotech significantly changed. In the original, Rainy Boy murders soldiers because the Inbit have promised to make his body whole if he manages to eliminate 100 of his fellow troops. What happened to Rainy is horrific, and his desire to be whole again is understandable - but his mass murder of innocents nullifies any chance of me sympathizing with him. Robotech changes his motives to vengeance, with his victims being the comrades who abandoned him. This makes it less repellent when he's framed as a tragic figure. Even so, I found it laughable when the regulars labeled him as a "hero." He's still a murderer in this version - He just has a better motive.

The most egregious example comes in an otherwise very good episode, Lullaby of Distant Hope. This episode's town is located at the base of a mountain that's home to an Inbit base. Little surprise, then, that people and families want to get past the mountain to settle someplace safer, a desire that wealthy and unscrupulous Dogarbo preys upon. He takes people's life savings in exchange for maps of a safe route. The maps are fake, and he's actually sending his victims straight into the hands of the Inbit.

At least Lt. Commander Jonathan and Rainy end up paying for their crimes, losing their lives while saving the series' heroes. Dogarbo also saves the series' heroes, at the cost of... some nifty unmanned fighters that he uses to fool the Inbit into thinking they killed their targets. The loss of those fighters is his only punishment. His crimes are not exposed, and he continues to subsist on the giant hoard of cash he's fleeced from desperate people that he sent off to die. He even gets to marry the woman he loves. I can't be alone in thinking: What the ****?

A single example could be put down to spotty writing. Three times indicates that the series thinks these monsters in human form deserve forgiveness, even heroes' burials, even as their victims remain unheralded. I was able to overlook it to enjoy the series itself - but it's fair to say that I was not on board with this aspect.

The Inbit attack civilians in New York Bebop.
The Inbit attack civilians in New York Bebop.

OVERALL:

Though I thought it had a weak start, I ended up enjoying Genesis Climber Mospeada. I liked the characters (for the most part; I never really warmed to Mint), and I think the show found a good balance of character material and action as it went along.

Unsurprisingly, I found myself generally preferring Mospeada over its Robotech version. The characterization seemed just a little bit sharper, the music was usually better integrated with the action, and I almost always prefer an unnarrated drama to a narrated one. Still, the viewing experience in total was largely the same between the two series.

"The Macross Saga" remains the strongest of the three Robotech arcs, simply because Superdimension Fortress Macross is a better show than the other two source series. Still, Mospeada is an enjoyable mix of '80s action tropes with some decent character writing, and it gets better as it goes. Of the three series, Macross is the only one that I'm likely to revisit, but I'm glad to have taken the time to watch them.


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Tuesday, June 17, 2025

3-25. Symphony of Light.

Inbit energy surrounds Earth.
The Inbit decide the future of Earth - if it gets to have one!

Original Air Date - Genesis Climber Mospeada: Mar. 25, 1984. Writer: Sukehiro Tomita. Director: Tatsuya Kasahara.

Original Air Date - Robotech: June 28, 1985.
Story Editor: Steve Kramer. Supervising Director: Robert V. Barron.


PLOT - MOSPEADA:

The Third Earth Liberation Force has arrived - just in time to destroy the fragile chance at peace with the Inbit. While Stig battles Batra and Yellow continues to try to reason with the Inbit leader, the aliens commit their forces to battle, determined to wipe out the attacking humans just as they did with the two previous fleets.

But this attempt to reclaim Earth is different from the previous two. The fleet has been equipped with electrically charged particle missiles, to be used as a last resort if the fight goes badly. These missiles will ensure the destruction of the Inbit - but at the cost of Earth itself!


PLOT - ROBOTECH:

Though Admiral Rick Hunter is missing, his fleet has arrived - just in time to destroy the fragile chance at peace with the Invid. While Scott battles Prince Corg and Lancer tries to reason with the Invid Regess, the aliens commit their forces to battle, determined to wipe out the human attackers.

But this attempt to reclaim Earth is different from the previous one. The fleet has been equipped with neutron missiles, to be used as a last resort if the fight goes badly. These missiles will ensure the destruction of the enemy - but at the cost of Earth itself!

Aisha tends to an injured Stig.
Aisha tends to an injured Stig.

CHARACTERS:

The last two relationships that were left unresolved by Dark Finale get their moments here. Yellow assists Sorji, and their interactions indicate at least the potential for a future relationship. Stig has too much anger against the Inbit, though. Even when Aisha tends to his injuries after his first, unsuccessful fight with Batra, Stig rebuffs her: "I can only hate the Inbit."

The episode does a good job of balancing the ensemble, with each set of characters getting some follow-up in a well-scripted epilogue. Jim/Lunk is more or less just "present," but all the others receive at least one moment - and given that Jim's character arc was pretty well resolved in the previous episode, I can't fault this one for focusing elsewhere.

Advantage: None.


NARRATION:

Because Robotech is desperate to try to stitch everything together in its finale, the opening narration takes pains to squeeze in Rick Hunter's name. After that, the rest of the narration largely covers transitions, save for an ending bit that's unnecessary but is also unobjectionable.

Advantage: None.

The Inbit leader/Invid Regess, in human form.
The Inbit leader directs the battle. Robotech's Invid
Regess refuses to leave because of protoculture.

CUTS AND ALTERATION:

Gen. Reinhart Believes in a "Scorched Earth Policy": In both versions, the commander of the human forces is prepared to launch a devastating attack, one that will destroy the Inbit but take the Earth along with them. In Mospeada, he's clearly reluctant to employ this, reassuring his First Officer that it will be a last resort. Robotech's Gen. Reinhart is more willing to pull this trigger, all but boasting his belief that death would be preferable to being ruled by the Invid - something that I suspect most of the people we've seen in the show's various towns would argue against.

The Regess Declares that the Invid Will Never Leave: Yellow spends much of the episode trying to persuade the Inbit leader that, whatever the result, this battle is too destructive to continue. Robotech's Invid Regess is more defiant than her Mospeada counterpart, and not without reason: In Robotech's context, Earth is the last remaining source of protoculture, which the Invid rely on.

"Action Movie" Quips as Scott Fights Corg: When Stig battles Batra, he doesn't quip, reserving all of his focus for finding a way to defeat this formidable enemy. In Robotech, both Scott and Prince Corg exchange barbs throughout the fight, with Scott tossing off an '80s action movie style one-liner when he wins.

Rand Points Out that Humans Have an Instinct for War: After Stig rejects Aisha, Ray and Houquet confront him. Houquet says that she suspects his late fiancée would probably be happy that he found love again, and Ray insists that both sides are to blame for the fighting. This is similar in both versions, but Robotech's Rand takes it further, pointing out humanity's instinct for war. "There were wars before we even heard of the Invid, or the Robotech Masters, or the Zentraedi. You might have lost your girl fighting other humans!" It's a bit heavy-handed in both versions, but I think I slightly prefer the Robotech scene.

The Influence of the Masters: In Mospeada, the Inbit leader decides to stop fighting and leave Earth because no matter who wins, "the hatred will create a new hatred. The fighting will be passed from children to grandchildren." Robotech changes this realization to continuity points, with the Regess complaining that the influence of the Robotech Masters remains too strong on Earth... which doesn't seem to actually have anything to do with the current conflict, but I guess the writers really wanted to throw in a reference to the series' second arc.

The Regess Uses Protoculture: In both versions, the Inbit leave Earth by transforming into a noncorporeal form, sending a message to the humans and humanoid Inbit as they go. Mospeada doesn't explain how this is done, while Robotech makes clear that the Regess is using all of the Invids' remaining protoculture to do this.

Scott Is Leaving to Find Admiral Hunter: Stig is returning to Mars because, as he observes, Earth truly isn't his home. Scott has a more specific reason for leaving, wanting to find the missing Admiral Hunter.

Aisha Reveals that Other Inbit Are on Earth: In an internal monologue, Aisha reveals to the audience that other humanoid Inbit are staying on Earth to live among the humans. Robotech removes this revelation, leaving its viewers with the impression that Marlene and Sera are the only humanoid Invid remaining.

Scott Vows to Return to Earth: Stig flies off in silence, backed by Yellow's performance of Lonely Soldier Boy. He thinks of each of his companions in turn, with Aisha being the last one he thinks of before the final shot, implying that he might return for her. In Robotech, Scott vows to return once his mission is done, making that indication more explicit.

Advantage: None. A few changes are slight improvements; a few are slightly for the worse; and they largely balance out.


INCIDENTAL MUSIC:

Mospeada makes excellent use of its score, notably when it chooses lower-key music over the later battle scenes as a counterpart. Robotech goes "full bombast" during its fight scenes. The tracks are well applied, and it does work, but it's a lot less interesting. I also prefer Mospeada's final music choice, a version of series theme song Lonely Soldier Boy, over Robotech's ending song.

Advantage: Mospeada.

The heroes line up to witness the end of the war.
The show's heroes witness the end of the war.

OVERALL ADVANTAGE - ROBOTECH:

I've taken a couple swipes at Robotech's attempts to namedrop bits of the previous arcs to attempt to tie everything together. Even so, I think those efforts lead to me preferring the Robotech finale to the Mospeada one. As with the mentions of the Invid throughout the "Masters" arc, it adds an extra layer, from the Invid's resentment of the Robotech Masters to Scott's decision to go off in search of Admiral Hunter (which I assume would have eventually tied into Season Two's story had production not fallen apart). It just helps to make the scope feel larger.


OTHER MUSINGS:

Symphony of Light is a solid episode, and it's a much better finale than Southern Cross's rushed and jumbled Genesis. If I feel slightly disappointed, it's only in comparison to the previous installment, which was so good that it actually surprised me when it ended so soon. This episode is fine, addressing all the plot points that it needs to address and giving all the characters something to do, but it doesn't land quite as strongly as I'd like.

I love some of the ideas, particularly that the Inbit arrived on Earth and found it "filthy," and that they restored the land that the humans had ruined (this is less the humans' fault in Robotech, given that the planet had suffered two devastating wars in rather short order). I also think it's appropriate to the series that the conflict is ultimately resolved through persuasion. The actual battle is poised to wreak destruction for both sides, and it's Yellow's appeal for reason that results in a better solution.

I like all of this on paper, but I can't help but feel that the rhythms of the story seem off. The first half, which focuses mainly on Stig's battle with Batra, works well... but between it and the epilogue, too little time is given to Yellow talking to the Inbit leader, which makes her choice seem a little too easily reached. I think it might have been better to have trimmed the Batra fight so that Stig only faces him once, which would have freed a few extra minutes for Yellow and the Inbit to properly debate.

The ending is quite good. The Inbit withdrawal is beautifully animated, and the character-focused epilogue makes sure that every thread gets just enough follow-up. The final shot is particularly well-judged, showing Stig at least starting to move past some of his major personal issues.

It's a good final installment on its own terms - but after Dark Finale, I was hoping for a great episode, and it falls short of that mark.


Overall Rating: 7/10.

Genesis Climber Mospeada/The New Generation Overview

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