Wednesday, September 10, 2025

Codename: Robotech.

Codename: Robotech title.
Zentraedi warships close in on the SDF-1 as the film opens.

Original Air Date: Mar. 1, 1985. Written by: Carl Macek. Directed by: Robert V. Barron.


THE PLOT:

As the converted alien battle fortress SDF-1 rests in the ocean, having returned to Earth after two years away, Capt. Gloval prepares a report on the events that led to this moment. He recounts how the alien ship crash landed on Earth. The discovery of the existence of aliens possessing vastly superior technology led to a focused worldwide effort to reconstruct the battle fortress for human use.

The Zentraedi reached Earth just as the SDF-1 finally became operational. Thanks to the Veritech fighters created from the alien "Robotech," the humans were able to hold the aliens off long enough for the battle fortress to take off. However, a desperate space fold resulted in not only the ship, but also the entirety of Macross City, being transported into deep space.

Gloval recounts how the ship began its return voyage. It would be a long journey - with the Zentraedi chasing them every step of the way!

Rick, Ben, and Lisa are taken prisoner.
Rick, Ben, and Lisa are taken prisoner by the Zentraedi!

CHARACTERS:

Codename: Robotech is a heavily abridged version of the first thirteen episodes of the series. As such, the characters are reduced to their most obvious traits. Capt. Gloval and Lt. Commander Lisa Hayes come across most strongly, not least because Gloval is the one preparing the report and a number of scenes are ones showing them on duty on the bridge of the SDF-1. Even with them, we see Lisa as a stern military commander, but we don't see her emotional side at all.

Rick, who is the hero of the series, almost comes across as a supporting character. Since most of the plot-establishing scenes in the early episodes were focused on either the bridge crew or the Zentraedi, many of his scenes are heavily condensed or removed entirely. He comes to the fore in the second half, and we get glimpses of his infatuation with Minmei and his early sniping with Lisa, but there's little indication of him being a character of any depth.

In short, the film fulfills its function of introducing the major characters, but they are only shown in the broadest of strokes.

A fistfight with the giant Breetai.
The heroes engage in a fistfight with
the giant Zentraedi commander, Breetai.

INCIDENTAL MUSIC:

Codename: Robotech makes a couple of misjudgments with regard to music, the biggest of these being the repetition of the same couple of tracks. I hope you like the main theme and the show's primary "battle score," because you are going to hear them a lot.

As I've noted in my episodic reviews, I don't think the Robotech theme works very well as incidental music. It's a superb '80s television theme, setting a tone that suits both this adaptation of Super Dimension Fortress Macross and the American audience that was Robotech's target. However, it's extremely bombastic, drawing attention to itself rather than supporting dramatic scenes. Magnify that issue exponentially here, where the theme is recycled seemingly once per Act, to a point that's somewhere between annoying and comical.


BACKGROUND:

Codename: Robotech was broadcast on March 1, 1985, the Friday before the first episode, Boobytrap, aired. The goal was to introduce the ongoing story and its complex mythology to an American after-school audience that would be made of kids not used to following complex ongoing narratives. The hope was to create a picture of the larger story to prepare them for watching it in single installments.

I think it's better viewed after the series. The first set of episodes are quite well-scripted overall and make a much better introduction to the narrative than this movie does. Still, on its own terms, Codename: Robotech is a decent abridgement of the "Macross Saga's" first Act.

Once it gets past a badly misjudged opening, at least...

Khyron disobeys orders while sneering. Consider that character fully introduced.
Khyron disobeys orders while sneering.
So at least the film captures all of his nuances...

A MISJUDGED OPENING:

The goal may have been to clarify the series, but the 10-minute, context-free opening action sequence seems ready-made to confuse the heck out of series newcomers. Who are these people? Why are they so confident that the attacking aliens won't destroy the ship? What's this "pinpoint barrier" that they keep screaming about? Since nothing has been introduced, none of this means anything - It's just activity.

Not helping is some truly awful editing continuity. The sequence was pieced together from bits of multiple action scenes, and it shows. The SDF-1 transforms into robot mode to fight the Zentraedi. Then it's a ship again for a couple shots. Then it's a robot. Then it's a ship again. Macross offered plenty of action scenes with the ship in both modes, so it should have been possible to put this together with more consistency.

Once that sequence is done and the SDF-1 lands on Earth, things settle down, and then the film actually becomes enjoyable.

Rick fights a battle as the Miss Macross contest airs.
Rick battles the Zentraedi as the Miss Macross contest airs.

OTHER MUSINGS:

At its core, Codename: Robotech is basically a feature-length version of the clipshow, Gloval's Report, with the captain detailing the ship's long journey for his superiors. I wasn't a fan of that episode. Within the context of the ongoing series, I was basically watching a rerun of episodes I had just viewed, with the minimal new material adding almost nothing.

As a standalone film, the frame works much better. Thanks to having a couple of years' separation from my viewing of Macross, the action has sufficiently faded in my mind that I can enjoy re-watching the story in this form. Also, the feature-length running time provides breathing room for the flashback narrative. A number of small character interactions that Gloval's Report lacked time to include have been put back into Codename: Robotech, giving viewers a chance to form some level of attachment to the main characters.

Wisely, the editors have focused on just a few incidents from the first 13 episodes. Included are: the opening three-parter; the modular transformation and Lisa's Daedalus Attack, which are edited to be part of a single fight rather than two separate ones; the Miss Macross contest and Rick Hunter's encounter with the three Zentraedi spies; and the three-parter in which Rick, Lisa, and Ben are captured, with Max going to their rescue.

The biggest chunk of running time goes to the initial episodes. The heroes' capture and escape forms the movie's climax, and thus also gets a fair amount of screentime. Other incidents are represented by a couple of scenes each, and between Gloval's narration and (mostly) good editing choices, each bit that's included develops the characters or introduces a piece of information about the overall conflict. Given the restrictions of the running time, it's reasonably well done.

Inevitably, there are a few seams. There are minor continuity issues, such as Gloval reassuring Lisa that the ship's engines will work because they were build on Earth - a reassurance that feels odd, since a previous scene in which the SDF-1's original alien-built engines pulled free of the ship was removed. Khyron and Azonia receive a fair amount of focus in the in media res opener; Khyron is then barely featured in the rest of the movie, and Azonia is never seen again. Most glaringly, the scene in which Rick, Lisa, and Ben are brought before Lord Dolza has been cut for time, with Gloval narrating what happened and the regulars commenting on it.

Most of this could have been reduced or eliminated had the film simply opened with the ship on Earth and Gloval preparing his report. That would have allowed another ten minutes to include at least some of these scenes, notably the one with Dolza.

Capt. Gloval takes in the sunrise.
Capt. Gloval takes in the sunrise for the first time in two years.

OVERALL:

It's a shame about that misjudged opening, because Codename: Robotech is otherwise a decent presentation of Robotech's first 13 episodes. There's enough retained to introduce, or at least tease, many of the series' major themes and character dynamics, from the way Earth's popular culture confuses the Zentraedi to the character interactions among Rick, Lisa, and Minmei.

It's limited by being an abridgement - but it's pretty good for what it is, and it's much better than I expected it to be.


Overall Rating: 6/10.

Next Movie: Robotech - The Movie (not yet reviewed)

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Wednesday, July 2, 2025

Some Thoughts on Robotech: The New Generation.

Credits shot of the series regulars.
The series' regulars, as seen in the titles of Genesis Climber
Mospeada
 (Robotech flips this image for reasons unknown).

The third Robotech arc, "The New Generation," tends to land in the middle of fan rankings: better than "The Masters," not as good as "The Macross Saga." Personally, I think... that's actually about right. It takes just shy of a third of the series for it to find itself. Once it does, however, it improves immediately and keeps on improving until the end.

Closely adapted from source series, Genesis Climber Mospeada, this was the series that was least changed for Robotech. Because of this, I'm going to refer to Mospeada and its character names as the default, save for when I am specifically mentioning the Robotech version.


A WEAK FIRST ACT:

Mospeada doesn't get off to the best start. The first three episodes do their job of establishing the premise and introducing the core ensemble. Once that's done, the series delivers a steady diet of standalones that could mostly be shown in any order.

The goal of this phase of the series is clearly to build up the characters. Stig meets his childhood hero; Jim goes in search of the father of a dead war buddy; Houquet returns to her childhood home. All three of the aforementioned episodes - and two of the three series-establishing ones - boast the '80s stock plot that I've dubbed "The Evil Town Episode," with the regulars visiting isolated towns that are either under the control of a malicious figure or that hide dark secrets.

It's a stock plot for a reason. It's a reliable way to build tension, and some of these episodes are good ones. The problem is the repetition. Even The A-Team and Knight Rider didn't repeat this setup five times in nine episodes! By the time it was Jim's turn to be shunned in an insular little town, I started wondering if the group shouldn't just forget about the Inbit and declare war on their true enemy: small towns.

Around the series' one-third mark, I started to wonder why this repetitive series was considered to be better than Southern Cross. For all of its faults, the adventures of Jeanne and her squad at least had energy, a quality that seemed sorely lacking here.

Then, in Episode 10, the series found itself in a big way...

Aisha/Marlene joins the group just in time to be targeted by the Inbit.
The mysterious Aisha (Marlene in Robotech)
joins the group just in time for an Inbit attack.

ENTER MARLENE - AND SIGNIFICANT IMPROVEMENT:

Requiem of the Battlefield, the series' tenth episode, brings Mospeada to life. More prosaically titled Enter Marlene in Robotech, it is by any name the first "great" episode of this arc. It's expertly paced, and it manages to work in terms of story, characterization, and theme.

The episode sees Stig fall into a depression after he discovers the force of soldiers he meant to join has been wiped out. Jim and Yellow leave him to sulk and go to work cannibalizing the battlefield, upgrading the group's abilities with several new mechs, which helps to make the group's later victories more plausible. Most notably, Houquet and Ray discover Aisha in the nearby town wiped out by the Inbit. This amnesiac girl reminds Stig of his late fiancée, Marlene, who was killed by the Inbit... so Robotech, which has always tended to be more on the nose than its origin series, renames her as Marlene to make sure no viewer can miss the connection.

Aisha's introduction creates new dynamics among the group: Houquet and Yellow are protective of her, she becomes a friend to Mint, and the mutual attraction between her and Stig helps to humanize the previously stoic soldier. There's also a bit of added tension; we know right away that she's an Inbit in human form, but the group doesn't know this and neither does she.

Episode 11 goes right back to the "Evil Town" format, as the group seeks passage through a mountain range that is home to an Inbit fortress. Even here, though, there seems to be a sense of direction and energy that wasn't there before. Instead of the episode-specific conflict existing in isolation, it's actually followed up in Episode 12, in which the characters must find a way past the fortress to continue their journey. This begins creating the sense of the episodes building toward something, which thankfully continues from this point on.

It helps that this marks the point at which the series stops relying on small towns with secrets. There are still plenty of trope-filled plots, but Episode 11 stands as the series' final "Evil Town" episode (though Robotech arguably reformats Episode 21, Hired Gun, into one).

Aisha tends to an injured Stig.
The introduction of Aisha helps to humanize Stig.

CHARACTERS:

Mospeada initially has a problem with its lead. Stig is a mostly stoic protagonist, and he's particularly closed off in the early episodes. The writers seem to struggle with making such a person, who is inclined to neither chat nor joke, as the lead. As a result, early scripts show preference to the more outgoing Ray, with him taking either the lead or primary supporting role in most of the early episodes.

There are two episodes in which I specifically felt that Ray was favored at the expense of other characters. Ray takes the primary supporting role in the Jim-centric Fallen Hero's Ragtime, which revolves around the fate of a fellow soldier's father. I felt this role should have instead gone to Yellow; not only was he underused at that point in the series, as a former soldier, he might have had a more interesting reaction than Ray.

A handful of episodes later, Sandstorm Playback sees an unconscious Ray have an episode-long dream that is influenced by Aisha. Given that Aisha was already being paired with Stig at this point, I felt this should have been a Stig-centric installment. This might have strengthened the bond between Stig and Aisha, while the dream adventure might have pushed Stig to start confronting both his anger and his hostility toward civilians, both of which are shown in the episode's opening scene. But no - Ray's easier to write for, so the episode goes to Ray.

Thankfully, this tendency evens out in later episodes. Stig thaws as he bonds with Aisha, and I suspect the writers had fewer problems writing for this less reserved version of the character. At this point, he actually emerges as the lead, rather than just being identified as such. The full ensemble is generally better balanced after this. Jim gets good character moments in The Ballad of Breaking Up and Trap Reggae; Yellow, underused in the series' first half, receives increasing focus in his interactions with humanoid Inbit Sorji; and even comedy sidekick Mint gets a handful of decent moments.

Rainy Boy in Arpeggio of Murder.
Arpeggio of Murder: The only Mospeada episode
that was significantly rewritten for Robotech.

THE LEAST CHANGED ROBOTECH SERIES:

Here's where I'd usually talk about the ways in which Robotech changed the characters... except this time, the American show really didn't much change them.

"The Macross Saga" sanitized Roy and performed all-out character assassination on Minmei; "The Masters" eliminated the already weak character arc that Southern Cross had created for Jeanne, in which she went from treating the war like a game to realizing that there were real consequences worth taking seriously... by pretty much presenting Dana Sterling as taking the conflict seriously from the very start. Even more aggravating was the way "The Masters" reduced Jeanne's well-written second-in-command, Andrzej, into generic meathead Angelo.

"The New Generation" maintains the characters as originally presented. Robotech moderately tones down Mint's obsession with matrimony, and Scott has more of a tendency to make '80s action movie quips than Stig, but the characters are basically the same in the American series as in the Japanese original.

This applies on a story level, as well. Genesis Climber Mospeada is easily the least changed of the three series, with most of its alterations being a question of matching the general Robotech continuity. The only individual episode that was substantially rewritten was Hired Gun, likely because Mospeada's Arpeggio of Murder tried to make sympathetic a guest character who was murdering dozens of men for entirely selfish reasons. Hired Gun rewrites this as revenge - which, while not admirable, at least makes his victims culpable for their own fates. Outside of this one episode, the remaining chapters are close matches in content, if not always in quality.

Lt. Commander Jonathan in a pensive moment.
Lt. Commander Jonathan betrays his men...
but he feels really bad about it.

A LITTLE TOO MUCH SYMPATHY FOR THE DEVIL:

The case of Arpeggio of Murder/Hired Gun does draw attention to one of Mospeada's more bizarre tendencies. This is a series that, in three separate episodes, asks us to sympathize with characters who are guilty of terrible things: Jonathan's Elegy's Lt. Commander Jonathan, Lullaby of Distant Hope's Dogarbo; and Arpeggio of Murder's Rainy Boy.

Jonathan's Elegy is the least objectionable example, because Lt. Commander Jonathan actually has an argument for his actions. Giving the most dangerous soldiers to the Inbit allowed the rest of the population of the town to survive - and any doubt that his deal protected the town is dispelled by the fate for the town that the episode's closing shots heavily imply. Even so, Jonathan remains a man who sold out soldiers who trusted him, and yet the regulars end up memorializing him with a respect that's denied to any of his victims.

Arpeggio of Murder is worse - so much so that it became the one episode that Robotech significantly changed. In the original, Rainy Boy murders soldiers because the Inbit have promised to make his body whole if he manages to eliminate 100 of his fellow troops. What happened to Rainy is horrific, and his desire to be whole again is understandable - but his mass murder of innocents nullifies any chance of me sympathizing with him. Robotech changes his motives to vengeance, with his victims being the comrades who abandoned him. This makes it less repellent when he's framed as a tragic figure. Even so, I found it laughable when the regulars labeled him as a "hero." He's still a murderer in this version - He just has a better motive.

The most egregious example comes in an otherwise very good episode, Lullaby of Distant Hope. This episode's town is located at the base of a mountain that's home to an Inbit base. Little surprise, then, that people and families want to get past the mountain to settle someplace safer, a desire that wealthy and unscrupulous Dogarbo preys upon. He takes people's life savings in exchange for maps of a safe route. The maps are fake, and he's actually sending his victims straight into the hands of the Inbit.

At least Lt. Commander Jonathan and Rainy end up paying for their crimes, losing their lives while saving the series' heroes. Dogarbo also saves the series' heroes, at the cost of... some nifty unmanned fighters that he uses to fool the Inbit into thinking they killed their targets. The loss of those fighters is his only punishment. His crimes are not exposed, and he continues to subsist on the giant hoard of cash he's fleeced from desperate people that he sent off to die. He even gets to marry the woman he loves. I can't be alone in thinking: What the ****?

A single example could be put down to spotty writing. Three times indicates that the series thinks these monsters in human form deserve forgiveness, even heroes' burials, even as their victims remain unheralded. I was able to overlook it to enjoy the series itself - but it's fair to say that I was not on board with this aspect.

The Inbit attack civilians in New York Bebop.
The Inbit attack civilians in New York Bebop.

OVERALL:

Though I thought it had a weak start, I ended up enjoying Genesis Climber Mospeada. I liked the characters (for the most part; I never really warmed to Mint), and I think the show found a good balance of character material and action as it went along.

Unsurprisingly, I found myself generally preferring Mospeada over its Robotech version. The characterization seemed just a little bit sharper, the music was usually better integrated with the action, and I almost always prefer an unnarrated drama to a narrated one. Still, the viewing experience in total was largely the same between the two series.

"The Macross Saga" remains the strongest of the three Robotech arcs, simply because Superdimension Fortress Macross is a better show than the other two source series. Still, Mospeada is an enjoyable mix of '80s action tropes with some decent character writing, and it gets better as it goes. Of the three series, Macross is the only one that I'm likely to revisit, but I'm glad to have taken the time to watch them.


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Tuesday, June 17, 2025

3-25. Symphony of Light.

Inbit energy surrounds Earth.
The Inbit decide the future of Earth - if it gets to have one!

Original Air Date - Genesis Climber Mospeada: Mar. 25, 1984. Writer: Sukehiro Tomita. Director: Tatsuya Kasahara.

Original Air Date - Robotech: June 28, 1985.
Story Editor: Steve Kramer. Supervising Director: Robert V. Barron.


PLOT - MOSPEADA:

The Third Earth Liberation Force has arrived - just in time to destroy the fragile chance at peace with the Inbit. While Stig battles Batra and Yellow continues to try to reason with the Inbit leader, the aliens commit their forces to battle, determined to wipe out the attacking humans just as they did with the two previous fleets.

But this attempt to reclaim Earth is different from the previous two. The fleet has been equipped with electrically charged particle missiles, to be used as a last resort if the fight goes badly. These missiles will ensure the destruction of the Inbit - but at the cost of Earth itself!


PLOT - ROBOTECH:

Though Admiral Rick Hunter is missing, his fleet has arrived - just in time to destroy the fragile chance at peace with the Invid. While Scott battles Prince Corg and Lancer tries to reason with the Invid Regess, the aliens commit their forces to battle, determined to wipe out the human attackers.

But this attempt to reclaim Earth is different from the previous one. The fleet has been equipped with neutron missiles, to be used as a last resort if the fight goes badly. These missiles will ensure the destruction of the enemy - but at the cost of Earth itself!

Aisha tends to an injured Stig.
Aisha tends to an injured Stig.

CHARACTERS:

The last two relationships that were left unresolved by Dark Finale get their moments here. Yellow assists Sorji, and their interactions indicate at least the potential for a future relationship. Stig has too much anger against the Inbit, though. Even when Aisha tends to his injuries after his first, unsuccessful fight with Batra, Stig rebuffs her: "I can only hate the Inbit."

The episode does a good job of balancing the ensemble, with each set of characters getting some follow-up in a well-scripted epilogue. Jim/Lunk is more or less just "present," but all the others receive at least one moment - and given that Jim's character arc was pretty well resolved in the previous episode, I can't fault this one for focusing elsewhere.

Advantage: None.


NARRATION:

Because Robotech is desperate to try to stitch everything together in its finale, the opening narration takes pains to squeeze in Rick Hunter's name. After that, the rest of the narration largely covers transitions, save for an ending bit that's unnecessary but is also unobjectionable.

Advantage: None.

The Inbit leader/Invid Regess, in human form.
The Inbit leader directs the battle. Robotech's Invid
Regess refuses to leave because of protoculture.

CUTS AND ALTERATION:

Gen. Reinhart Believes in a "Scorched Earth Policy": In both versions, the commander of the human forces is prepared to launch a devastating attack, one that will destroy the Inbit but take the Earth along with them. In Mospeada, he's clearly reluctant to employ this, reassuring his First Officer that it will be a last resort. Robotech's Gen. Reinhart is more willing to pull this trigger, all but boasting his belief that death would be preferable to being ruled by the Invid - something that I suspect most of the people we've seen in the show's various towns would argue against.

The Regess Declares that the Invid Will Never Leave: Yellow spends much of the episode trying to persuade the Inbit leader that, whatever the result, this battle is too destructive to continue. Robotech's Invid Regess is more defiant than her Mospeada counterpart, and not without reason: In Robotech's context, Earth is the last remaining source of protoculture, which the Invid rely on.

"Action Movie" Quips as Scott Fights Corg: When Stig battles Batra, he doesn't quip, reserving all of his focus for finding a way to defeat this formidable enemy. In Robotech, both Scott and Prince Corg exchange barbs throughout the fight, with Scott tossing off an '80s action movie style one-liner when he wins.

Rand Points Out that Humans Have an Instinct for War: After Stig rejects Aisha, Ray and Houquet confront him. Houquet says that she suspects his late fiancée would probably be happy that he found love again, and Ray insists that both sides are to blame for the fighting. This is similar in both versions, but Robotech's Rand takes it further, pointing out humanity's instinct for war. "There were wars before we even heard of the Invid, or the Robotech Masters, or the Zentraedi. You might have lost your girl fighting other humans!" It's a bit heavy-handed in both versions, but I think I slightly prefer the Robotech scene.

The Influence of the Masters: In Mospeada, the Inbit leader decides to stop fighting and leave Earth because no matter who wins, "the hatred will create a new hatred. The fighting will be passed from children to grandchildren." Robotech changes this realization to continuity points, with the Regess complaining that the influence of the Robotech Masters remains too strong on Earth... which doesn't seem to actually have anything to do with the current conflict, but I guess the writers really wanted to throw in a reference to the series' second arc.

The Regess Uses Protoculture: In both versions, the Inbit leave Earth by transforming into a noncorporeal form, sending a message to the humans and humanoid Inbit as they go. Mospeada doesn't explain how this is done, while Robotech makes clear that the Regess is using all of the Invids' remaining protoculture to do this.

Scott Is Leaving to Find Admiral Hunter: Stig is returning to Mars because, as he observes, Earth truly isn't his home. Scott has a more specific reason for leaving, wanting to find the missing Admiral Hunter.

Aisha Reveals that Other Inbit Are on Earth: In an internal monologue, Aisha reveals to the audience that other humanoid Inbit are staying on Earth to live among the humans. Robotech removes this revelation, leaving its viewers with the impression that Marlene and Sera are the only humanoid Invid remaining.

Scott Vows to Return to Earth: Stig flies off in silence, backed by Yellow's performance of Lonely Soldier Boy. He thinks of each of his companions in turn, with Aisha being the last one he thinks of before the final shot, implying that he might return for her. In Robotech, Scott vows to return once his mission is done, making that indication more explicit.

Advantage: None. A few changes are slight improvements; a few are slightly for the worse; and they largely balance out.


INCIDENTAL MUSIC:

Mospeada makes excellent use of its score, notably when it chooses lower-key music over the later battle scenes as a counterpart. Robotech goes "full bombast" during its fight scenes. The tracks are well applied, and it does work, but it's a lot less interesting. I also prefer Mospeada's final music choice, a version of series theme song Lonely Soldier Boy, over Robotech's ending song.

Advantage: Mospeada.

The heroes line up to witness the end of the war.
The show's heroes witness the end of the war.

OVERALL ADVANTAGE - ROBOTECH:

I've taken a couple swipes at Robotech's attempts to namedrop bits of the previous arcs to attempt to tie everything together. Even so, I think those efforts lead to me preferring the Robotech finale to the Mospeada one. As with the mentions of the Invid throughout the "Masters" arc, it adds an extra layer, from the Invid's resentment of the Robotech Masters to Scott's decision to go off in search of Admiral Hunter (which I assume would have eventually tied into Season Two's story had production not fallen apart). It just helps to make the scope feel larger.


OTHER MUSINGS:

Symphony of Light is a solid episode, and it's a much better finale than Southern Cross's rushed and jumbled Genesis. If I feel slightly disappointed, it's only in comparison to the previous installment, which was so good that it actually surprised me when it ended so soon. This episode is fine, addressing all the plot points that it needs to address and giving all the characters something to do, but it doesn't land quite as strongly as I'd like.

I love some of the ideas, particularly that the Inbit arrived on Earth and found it "filthy," and that they restored the land that the humans had ruined (this is less the humans' fault in Robotech, given that the planet had suffered two devastating wars in rather short order). I also think it's appropriate to the series that the conflict is ultimately resolved through persuasion. The actual battle is poised to wreak destruction for both sides, and it's Yellow's appeal for reason that results in a better solution.

I like all of this on paper, but I can't help but feel that the rhythms of the story seem off. The first half, which focuses mainly on Stig's battle with Batra, works well... but between it and the epilogue, too little time is given to Yellow talking to the Inbit leader, which makes her choice seem a little too easily reached. I think it might have been better to have trimmed the Batra fight so that Stig only faces him once, which would have freed a few extra minutes for Yellow and the Inbit to properly debate.

The ending is quite good. The Inbit withdrawal is beautifully animated, and the character-focused epilogue makes sure that every thread gets just enough follow-up. The final shot is particularly well-judged, showing Stig at least starting to move past some of his major personal issues.

It's a good final installment on its own terms - but after Dark Finale, I was hoping for a great episode, and it falls short of that mark.


Overall Rating: 7/10.

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Tuesday, June 10, 2025

3-24. Dark Finale.

Stig's team inside Reflex Point.
Stig's team reaches the center of Reflex Point.

Original Air Date - Genesis Climber Mospeada: Mar. 18, 1984. Writer: Sukehiro Tomita. Director: Mari Kobayashi.

Original Air Date - Robotech: June 27, 1985.
Story Editor: Steve Kramer. Supervising Director: Robert V. Barron.


PLOT - MOSPEADA:

Stig and the others have finally made it to Reflex Point, where they have joined forces with other survivors of the Second Liberation Force. The humans and Inbit soon enter into a pitched battle... but the fighting is disrupted when Aisha projects herself to her friends, guiding them through the Inbit defenses.

Aisha hopes to find a peaceful solution, and when Sorji offers her support, there appears to be at least a chance of discussion. Batra, the warlike male humanoid Inbit, rejects any talk of peace, setting out to annihilate all the humans on the battlefield. Even as Stig takes off to stop him, an even bigger threat appears:

The Third Earth Liberation Force, arriving with such military might that its commander is confident of victory - even if that means the destruction of the Earth...


PLOT - ROBOTECH:

Scott and the others have finally made it to Reflex Point, where they have joined forces with ground forces sent by Admiral Rick Hunter. The humans and Invid soon enter into a pitched battle... but the fighting is disrupted when Marlene projects herself to her friends, guiding them through the enemy defenses to the center of the Hive.

Marlene hopes to find a peaceful solution, which the Invid Regess utterly rejects. When Princess Sera offers her support for Marlene, there at least appears to be a chance of discussion. Then Prince Corg, the warlike male humanoid Invid, denounces the idea of peace and sets out to annihilate all the humans on the battlefield.

Even as Scott takes off to stop him, an even bigger threat appears: Admiral Hunter's fleet, with orders to drive out the aliens - or, failing that, to destroy the Earth!

Houquet, Ray, and Mint react to being left behind.
Houquet, Mint, and Ray react to being left behind.

CHARACTERS:

When Stig orders the three civilians to stay behind, each responds according to their character: Ray is angry, Mint is upset at "breaking up," and Houquet understands... which doesn't stop her from joining Ray when he decides that he's going anyway. Since this is the first half of the two-part finale, various character threads are tidied up. Jim, who once considered himself a coward (he really wasn't), joins the fray and expresses defiance even in the presence of the Inbit leader, while Houquet and Ray finally recognize their feelings for each other.

There are also good moments for the Inbit characters. Aisha has fully regained her memories, and she returns to Reflex Point determined to try to get the two sides to talk to each other. Batra ignores her, declaring, "Battles are what build the future!" After some wavering, Sorji sides with Aisha, rescuing Yellow from the battlefield so that he can join the others.

All of this is largely consistent between the two versions, making this a rare episode that's equally good at action and characterization in both Mospeada and Robotech.

Advantage: None.


NARRATION:

Robotech adds only a small amount of narration, establishing Admiral Hunter's fleet at the beginning and covering a couple of transitions later in the episode. For the most part, the action is allowed to play out without interruption.

Advantage: None.

Stig and his friend confront the Inbit leader and Inbit humanoid Batra.
Stig and his friends confront the Inbit leader.
Robotech's Regess is more directly villainous.

CUTS AND ALTERATION:

Admiral Hunter Is Missing: Because Robotech has made such a big point about the Earth forces being under the command of Admiral Hunter, and because there was neither time nor budget for original animation, the writing staff had to come up with a reason for him not to make an appearance. Thus, the SDF-3 fails to materialize at the rendezvous point.

Civilian Reactions to Being Left Behind: In Mospeada, Ray is resentful when Stig orders him, Houquet, and Mint to stay behind during the attack, while Houquet understands his reasons. In Robotech, this is all but reversed: Rook is snide in responding to the order, while Ray shrugs that he's just as happy not to get killed.

Mint Hopes to Find a Good Man Among the Inbit: Mint's tiresome, season-long running (limping?) gag about wanting a husband gets a punchline, as she jumps into Jim's jeep and announces that she's given up on human men and will hopefully find a good man among the Inbit. I've mostly hated this aspect of the character, but this made me laugh thanks to a good voice performance and funny reactions from Jim. Robotech replaces this with some bland dialogue about how Annie refuses to allow Lunk and the others to abandon her.

The "Cloud Effect" Around Marlene (Further) Obscures Nudity: When Aisha appears to the group in Mospeada, they can clearly recognize that it's her despite the shimmering effect surrounding her. However, even though the effect masks any details, you can tell that Aisha is nude in this form. Robotech increases the effect so that Marlene is only recognizable in a few facial close-ups, with the group seeing her mostly as a shimmering cloud.

The Regess Is More Overtly Villainous: The Inbit leader is a threatening figure, but she acts less out of malice than out of a belief that the humans are both less important and more corrupt than her own people. Robotech changes her lines into a villain monologue, with her sneering at the group and labeling "Ariel" (Marlene) as a traitor for having allowed them inside.

Admiral Hunter Ordered the Destruction of Earth: In Mospeada, the commander of the Earth forces is excited that they have the military power to win this battle, and he dismisses the potential destruction of Earth as a "worst case," collateral damage that he's clearly willing to live with. This is already chilling, but Robotech decides to push it further, telling us that Admiral Hunter has ordered the destruction of Earth if they can't dislodge the Invid... which doesn't seem very in-character for the person we followed across Robotech's first 36 episodes.

Advantage: Mospeada. Though only by a hair.


INCIDENTAL MUSIC:

Robotech uses its incidentals well, but the "otherworldly" track gets played a bit too much and becomes repetitive. Mospeada makes excellent (and restrained!) use of its music. It also delivers a highly effective, Act break-spanning rendition of Love Pebbles against the battle that, unlike the attempt to use it in White Night Serenade, actually fits the context and enriches the scenes (Robotech just uses standard "battle music" over the same action).

Advantage: Mospeada.

The Earth Liberation Force reaches Earth.
The human fleet reaches Earth. This is not a good thing.

OVERALL ADVANTAGE - MOSPEADA:

...But not by much. Robotech's changes are mostly minor, primarily existing for the sake of standards and practices or to fit that series' larger context. It's an excellent episode either way. However, one dumb change (Rick Hunter, Destroyer of Worlds!) and Mospeada's use of music helps the original version to ever-so-slightly outshine the Americanized one.


OTHER MUSINGS:

One of Mospeada's consistent strengths has been its action. Of the three series that made up Robotech, Mospeada has offered the most consistently well-animated and coherent battles. That remains true here, with the action scenes being visually exciting and well-edited.

There are memorable visuals throughout this episode. Flowers blow through the battlefield after the humans penetrate the Inbit force field. The spectral Aisha guides her friends on separate paths through the Inbit defenses. Jim drives his jeep into the vaguely surreal passage that separates the inside of the base from the battlefield, replicating Mospeada's mid-episode bumper in the moment. One scene after another provides something that makes a basic sensory impact. In combination with excellent characterization and generally strong production credits, it helps the episode go by quickly. So quickly that I was genuinely startled when the end credits started to roll.

The confrontation inside Reflex Point dominates the second half, and it's an excellent scene. Aisha initiates the conversation/confrontation as she appeals for peace while talking about the similarities between the humans and Inbit, but each character gets a moment to either support or lash out at her. The human and Inbit characters parallel each other. Her desire for peace is echoed by both Sorji and Yellow. Stig's anger is directly reflected by Batra's. Batra's delight in battle is equaled by the commander of the human fleet, who all but declares Earth's destruction as acceptable collateral damage. In both good ways and bad, we see that Aisha is right in her claim that the two sides are far more alike than not.

The episode ends on an excellent cliffhanger, one that subverts general expectation. Even one episode ago, Stig would have looked on the arrival of the human fleet as a boon, the proverbial cavalry arriving to save the day. Here, the cavalry arrives - but that's not something to celebrate...


Overall Rating: 10/10.

Previous Episode: Black Hair's Partita/Reflex Point
Next Episode: Symphony of Light

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Tuesday, May 27, 2025

3-23. Black Hair's Partita/Reflex Point.

Shinobu Takeuchi records a battle.
Shinobu Takeuchi records a battle a little too coolly for Stig's liking.

Genesis Climber Mospeada: Black Hair's Partita.

Original Air Date - Genesis Climber Mospeada: Mar. 11, 1984. Writer: Sukehiro Tomita. Director: Yusaku Saotome.

Robotech: Reflex Point.

Original Air Date - Robotech: June 26, 1985.
Story Editor: Steve Kramer. Supervising Director: Robert V. Barron.


PLOT - MOSPEADA:

As the team draws near to Reflex Point, they observe a battle between the Inbit and survivors of the Second Earth Liberation Force. They rush to the site, but they are too late. They arrive to find a field of destroyed mechs, with no apparent survivors.

Except one, that is: Shinobu Takeuchi, of the 36th Moon Base Squad's News Group. Her mission is to gather as much information as possible about the enemy and send it to the moon base, where the Third Liberation Force is preparing its assault. In the time since Stig's mission failed, the humans have developed a new weapon: the Dark Legioss, which can hide its HBT signature to avoid detection by the enemy.

Shinobu also reveals the existence of another weapon: the synchrotron cannon. When Stig left Mars, it was still being developed, but now it is a reality - and the Inbit are searching the battlefield for it. Since allowing the enemy to take the cannon is unthinkable, Stig and Shinobu come up with a plan to destroy it and break through the Inbit forces to escape. But the plan is risky, and Stig isn't certain that she can be trusted...


PLOT - ROBOTECH:

As the team draws near to Reflex Point, they observe a battle between the Invid and forces from the Robotech Expeditionary Force. They rush to the site, but they are too late. They arrive to find a field of destroyed mechs, with no apparent survivors.

Except one, that is: Sue Graham, an intelligence officer. Her mission is to gather as much information as possible about the enemy and send it to a moon base to help Admiral Rick Hunter prepare his assault. The Robotech forces have modified their Veritechs into Shadow Fighters, which can hide their protoculture signature to avoid detection by the enemy.

Sue also reveals the existence of another weapon: the Synchro Cannon. The Invid are searching the battlefield for it. Since allowing the enemy to take the cannon is unthinkable, Scott and Sue come up with a plan to destroy it and break through the Invid forces to escape - but the plan is risky, and Scott isn't certain that she can be trusted...

Shinobu shares plans for the next attack.
Shinobu shares plans for the next attack.

CHARACTERS:

Ever since the death of his fiancée, Stig has compartmentalized his entire identity into "soldier." This episode confronts him with someone who truly has made "duty" into her entire persona... and he doesn't like what he sees, finding Shinobu to be almost inhuman in her coldness.

The idea is interesting. The actual writing is a bit heavy-handed, though. Stig's anger at Shinobu for continuing to record instead of joining the doomed battle is irrational. Does he think one woman with a camera joining the fray would have resulted in anything other than one more corpse? She is absolutely right to make transmitting information to her superiors (as ordered) into her priority, and Stig should already know this.

A better version would have Stig reluctantly acknowledgement that Shinobu is right while still being disturbed by her callousness. As it stands, his brain seems to basically fall out for the first 2/3 of this episode.

Advantage: None.


NARRATION:

The Robotech narrator and connects the Invid base of operations at Reflex Point to previous series, discussing how the protoculture the Invid have harvested comes from the Flower of Life. The narration is actually well written, with some effective descriptions, and the use of continuity points from the previous "generations" is cleverly done. Later bits of narration covering transitions are unnecessary, but at least they don't annoy.

Advantage: None.

The Inbit leader assumes human form.
The Inbit leader assumes human form. Robotech's Invid Regess
does this for the sake of universal domination.

CUTS AND ALTERATION:

The Invid Goal Is Universal Domination: Mospeada opens with the Inbit revealing how they have worked to improve this planet while seeking the ideal life form to exist upon it. This isn't villainous enough for Robotech, whose Regess all but cackles about "universal domination" as the aliens' ultimate goal.

The Invid Battle Admiral Hunter's Forces: In Mospeada, the opening battle sees the Inbit wiping out survivors of the Second Liberation Force. Robotech changes this so that they are from the Robotech Expeditionary Force sent by Admiral Hunter.

Mint Tries to Surrender to the Inbit: When the Inbit arrive on the battlefield in force, a panicky Mint tries to climb out of hiding to surrender, with Ray restraining her. Robotech wisely changes this misjudged comedy bit, with Annie instead just making panicked noises that Rand muffles.

Admiral Hunter's Forces Are Coming from Deep Space: In Mospeada, Shinobu reveals that the Third Liberation Force is gathered on the far side of the moon, preparing for an attack, with her assignment to gather and relay information to them. This is similar in Robotech, except that Admiral Hunter's forces are gathering by a moon base (presumably Moonbase Aluce) in preparation for the attack.

Scott Accuses Sue of Making the Attack Up: Most of the changes here are sensible enough adjustments to allow for the larger Robotech story - with the exception of this one. Bizarrely, after Sue finishes telling the group about the upcoming assault, Scott accuses her of making the whole thing up. Um... okay?

Rand's Dialogue Emphasizes the Plan: While both versions are basically the same in showing Ray/Rand using the cannon to draw the enemy to him, Robotech takes pains to have several lines in which Rand specifies that this is exactly what was intended. It doesn't hurt the episode, but it is another reminder of Robotech's tendency to clarify plot points that aren't actually in any way confusing.

Advantage: None.


INCIDENTAL MUSIC:

As if often the case with action-heavy episodes, Robotech's tracks inject more energy into the battle scenes. Mospeada does use Mine Matsuki's song, Go Together, to good effect at the end... but episode-wide, I'd still give this category to Robotech.

Advantage: Robotech.

Stig's group witnesses a battle.
Stig's group witnesses the end of a battle,
but they are too late to do anything but watch.

OVERALL ADVANTAGE - NONE:

Save for namedropping "Admiral Hunter" to an almost ridiculous extreme, this is the same episode across both versions, with identical strengths and weaknesses.


OTHER MUSINGS:

This episode offers some excellent action scenes and decent material for Stig. Shinobu is a memorable guest character, both as a reflection of Stig and as a person unto herself. The ending is strong, providing a good "hook" to carry viewers into the final two installments. There are only two problems: Stig's ridiculously over-the-top reactions to Shinobu and some odd continuity.

Yellow first saw a humanoid Inbit in Trap Reggae. Even if he somehow neglected to tell the others, the group has certainly been aware of their existence since White Night Serenade. And yet this episode has the group absolutely shocked to see the alien forces under the command of a humanoid, with Ray wondering why a human would be working with the enemy. Um... Did you hit your head really hard on something and lose your memory of the last several episodes, Ray?

It's still never less than entertaining, and the ending is particularly good. But if the continuity didn't have a bizarre disconnect with other recent episodes, and if Stig's reactions were just a bit more subdued, then I think this good episode might have been a great one.


Overall Rating: 7/10.

Previous Episode: New York Bebop/The Big Apple
Next Episode: Dark Finale

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Tuesday, May 20, 2025

3-22. New York Bebop/The Big Apple.

Yellow performs.
Yellow gives the performance of a lifetime.

Genesis Climber Mospeada: New York Bebop.

Original Air Date - Genesis Climber Mospeada: Mar. 4, 1984. Writer: Kenji Terada. Director: Mari Kobayashi.

Robotech: The Big Apple.

Original Air Date - Robotech: June 25, 1985.
Story Editor: Steve Kramer. Supervising Director: Robert V. Barron.


PLOT - MOSPEADA:

Stig's group deviates to New York City to replenish supplies of HBT before the assault on Reflex Point. The city is under the control of Sorji, the female humanoid Inbit. She wants to observe the humans, so she allows them to live in peace as long as they don't rebel.

Yellow, Ray, and Mint find a large supply of HBT in Carnegie Hall, which the aliens have turned into a makeshift warehouse. While evading the Inbit, they meet George, a boy with dreams of being a musical stage star. He takes them to Simon, a choreographer who is preparing for a performance and who is overjoyed at meeting the famous Yellow Belmont.

The human fighters aren't the only new arrivals. Batra, the male humanoid Inbit, has come to implement his own plan: destruction of every living thing in the city. He launches a devastating attack, leaving Yellow and Simon to stage an impromptu concert to raise the morale of the survivors and to bring Stig and the others to their rescue.


PLOT - ROBOTECH:

Scott's group deviates to New York City to replenish supplies of protoculture before the assault on Reflex Point. The city is under the control of Sera, the humanoid Invid princess. She wants to observe the humans as scientific specimens, so she allows them to live in peace.

Lancer, Rand, and Annie find a large supply of protoculture in Carnegie Hall, which the aliens have turned into a makeshift warehouse. While evading the Invid, they meet George, a boy with dreams of being a musical stage star. He takes them to Simon, a choreographer who is preparing for a performance - and an old friend of Lancer's.

The human fighters aren't the only new arrivals. Corg, the humanoid Inbit prince, has come to implement his own plan: destruction of every living thing in the city. He launches a devastating attack, leaving Lancer and Simon to stage an impromptu concert to raise the morale of the survivors and to bring Scott and the others to their rescue.

Sorji feels conflicted.
Sorji is conflicted as her "brother" prepares for a massacre.

CHARACTERS:

Even on Mars, Yellow dreamed about his music being performed at Carnegie Hall. This is even more direct in Robotech, with Lancer having visited Carnegie Hall in the past and vowing not to give up on his dream of performing there someday.

This is an excellent character episode for Sorji, who is becoming increasingly conflicted. She finds the humans "beautiful" and is distressed when Batra launches his attack on the civilians. She continues to feel drawn to Yellow. When she sees that he and the others are in the city, she takes the opportunity to directly confront Aisha - not to berate her for betraying their race, but to demand to know why the humans allow her to live among them.

Unfortunately, Robotech's Princess Sera does exactly what Mospeada's Sorji does not: Demands an explanation for Marlene's betrayal. Robotech also changes Marlene's response. In Mospeada, Aisha takes the confirmation that she's an Inbit with calm resignation, having already pretty well figured it out over the past few episodes. In Robotech, Marlene gasps that this can't be true - a more stereotypical reaction and thus a less interesting one.

Advantage: Mospeada.


NARRATION:

Robotech's opening narration reframes the Invid presence in New York as being specifically targeted at Scott's team, with the enemy expecting them to come here to collect protoculture. The narration then segues into the Invid Regess, directing her troops as they patrol the streets, looking for signs of the rebels. The narrator also chimes in to cover several scene transitions, which is mostly unnecessary but at least isn't intrusive.

Advantage: Mospeada.

Sorji confronts Aisha.
Sorji confronts Aisha. Their conversation
is a lot more generic in Robotech.

CUTS AND ALTERATION:

The Invid Are Searching for Scott's Group: In Mospeada, it's pretty clear that the Inbit occupation of New York City is ongoing, with the residents seeming accustomed to living their lives around the aliens. In Robotech, the Invid are specifically laying a trap for Scott and his team.

Rand and Lancer Confirm That George Mimicked a Cat: Yellow, Ray, and Mint are almost caught by the Inbit at Carnegie Hall when they're rescued by George, a theater kid who mimics a cat to convince the Inbit nobody is present. Ray and Lancer congratulate him on his impression. Because Robotech assumes that the after-school children are too dumb to follow along, Rand and Lancer ask if the "cat" was George. Yeah, writers - I'm pretty sure the kids caught that without the extra help.

Sera Is Determined to Speak with Ariel: Sorji and Batra argue about the humans in New York, with Sorji finding them "beautiful" and wanting to study them and Batra calling them "parasitic" and wanting to destroy them. Though the overall scene is similar, the argument between Sera and Corg in Robotech feels more slapdash. Batra's "anything living is my enemy" is replaced with a generic sneer about how Sera lacks "the stomach" for extermination. There is a notable change at the scene's end, though, with Sera deciding that she needs to find and talk with Ariel (Marlene), which sets up the later scene between them.

Corg Gloats: Mospeada's Batra laughs as he targets civilians, reveling in the destruction. Robotech's Corg is even pettier than that, mocking Sera as his forces attack: "There, princess, observe your lifeforms now!"

Sera Demands to Know Why Marlene Betrayed The Invid: When Sorji confronts Aisha, she confirms Aisha's fears about being an Inbit and demands to know why the humans have allowed her to survive among them. In Robotech, Princess Sera instead reveals that Marlene is an Invid, which Marlene cries can't be true. Sera barks about how "Ariel" betrayed them, demanding to know why she hasn't reported in. It's a pointless change that not only alters the meaning of the original scene - It takes an interesting interaction and makes it into dull cliché.

The Others Hesitate When Scott Decides to Attack the Invid Hive: Mospeada's Stig decides to use the enemy's HBT against them by attacking one of the pipes inside the Inbit fort, a plan that the others enthusiastically endorse. When Robotech's Scott announces that he wants to attack the Invid hive, the others are understandably hesitant, because he doesn't explain his plan. The plan doesn't really get explained in Robotech at all, and an action climax that already feels rushed in the original version seems even more so as a result.

Advantage: Mospeada.


INCIDENTAL MUSIC:

Both shows use their regular tracks to good effect. Both also use their songs well, with Mospeada's Yellow singing Blue Rain and Love Pebbles, while Robotech's Lancer sings Lonely Soldier Boy and Look Up, the Sky Is Falling... the latter of which is actually a better fit for the action/performance intercutting than in the original version.

Music ends up being a big strength for both versions of the episode - which is only appropriate, with a story that centers its action/sci-fi plot around musical theatre.

Advantage: None.

Batra and his Inbit target New York's civilians.
Batra and his Inbit target New York's civilians.

OVERALL ADVANTAGE - MOSPEADA:

I like both versions of this episode, but Mospeada's scenes with Sorji - both her argument with Batra and her confrontation with Aisha - are simply better-written than the corresponding bits in Robotech.


OTHER MUSINGS:

There's one glaring issue with this episode: Geography.

The regulars were last seen in the vicinity of the Rocky Mountains. Before this episode begins, they apparently traveled to New York (roughly 2,000 miles). They also engage in a pitched battle across the episode's second half. Now, Reflex Point's location hasn't been specifically identified, but we have seen it pointed to on maps, and it looks like it's somewhere in the north/central part of the United States.

There's no place it could be that wouldn't involve the team bypassing Reflex Point by anywhere from several hundred to a thousand miles to get to New York... meaning that if they have enough fuel to reach New York and fight while they're there, then they already have the fuel they need to attack Reflex Point. In short, it's clear enough that someone on Mospeada's writing staff really wanted a Broadway-themed episode set in New York City, whether it made any sense or not.

Still, when the resulting episode is this much fun, who really cares?

New York Bebop is energetic. It zips through its story, it includes action set pieces and dance numbers, and it still finds room for some pretty good character moments for Sorji, Yellow, and Aisha. Between the action and the dancing, the animation is ambitious for the rapid pace of mid-'80s television, and a few seams show - notably, the white outlines separating the dancers from the background. Still, sheer momentum makes it all but impossible not to have a good time.

My only reservation is that I think it is a bit rushed, and it might have worked even better as a two-parter. That aside, this is thoroughly entertaining.


Overall Rating: 8/10.

Previous Episode: Arpeggio of Murder/Hired Gun
Next Episode: Black Hair's Partita/Reflex Point

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